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DEXTEROUS MANIPULATION

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DreamerV3

Danijar Hafner and collaborators

A model-based reinforcement-learning reference: learn dynamics, then train behavior in imagined trajectories.

What you can explore

Experience containing observations, actions, rewards and episode boundaries. Predicted latent states and rewards; an actor-critic policy supplies actions.

Before you use it

Diverse control benchmarks, not a demonstrated driver for every dexterous hand.

Original contributors

Danijar Hafner and collaborators

License / access: MIT repository code; environment assets may have other terms.

Study and results

Author reimplementation

Editorial reference · checked 2026-09-25

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