DexhandsIndustry hub

DEXTEROUS MANIPULATION

The world of dexterous hands.

Compare hardware. Discover applications. Share what works. An open reference and community for dexterous manipulation.

BODex

PKU-EPIC / BODex research team

GPU-based dexterous grasp synthesis and approach-trajectory planning using bilevel optimization.

What you can explore

Explore the documented Shadow, Allegro and LEAP configurations and grasp-generation pipeline.

Before you use it

Built on cuRobo with specific GPU dependencies. The authors recommend the newer Dexonomy follow-up for new grasp-generation work.

Original contributors

Jiayi Chen, Yubin Ke and He Wang

License / access: CC BY-NC 4.0 · included cuRobo code uses the NVIDIA license

Original code & documentation

Editorial reference · checked 2026-09-22

Start a discussion

Published posts are public. First contributions are reviewed. Only share material you have permission to disclose.

Report a post